September Update
Contents
Performance, controls and bugfixes.
Controls
- Frogs are now more “bouncy” while hanging on the tongue. They lose less energy, controls feel more energetic.
- Introduced
Hold to Stay Attacked
option. When enabled - the tongue releases together with a key. It reduces the number of key-presses during fast motion.
Race Mode
- Added
Turn Time
option makes it possible to race on huge maps with alternating short turns.
Performance
- Collision maps are now generated offline for bundled levels. This improves startup times, especially on slower machines.
- Most maps are now quantized using an 8-bit palette color format leading to faster download times.
- Downloads are cached in IndexedDB (in the browser) making subsequent loads even faster.
- Added
Fast Map Filtering
option improving graphics performance for big maps on older GPUs.
Bugfixes
- Fixed bug when tongue reshooting will occasionally happen in the same direction.
- Fixed sliding preventing bounce.
- Jump backward works again (double-enter).
- Maximize button was not working in Safari.
- Fixed pixelated frog rendering on mobile devices. Overall the game is not playable there yet due to missing touch controls.