August update is short as I took a break from development during this month.
This time I focused on Training game mode and game performance.
A new map was added:
Dungeon. It is an easier version of Training Box:
This map is painted by Kesha Astafyev
There are new options in training mode:
Start Crates- defines initial number of crates.
Crates to Keep- number of crates that is being maintained by spawning new crates.
Wait for First Pickup- used in easy training mode to give new players some extra time to get acquiainted with controls.
It is now also possible to catch crates mid-air.
Camera is more intelligent now. It tracks all action and tries to position itself so that most important things are present in the frame.
Colored areas highlight various points of interest that are being tracked.
GPU performance was considerably improved. Frame time was reduced by 40% in some cases. Crate Before Attack is not a demanding game but this make a big difference for owners of laptop with integrated graphics that are often fill-rate bound. This was achieved by joining multiple passes: clear/sky/terrain into a single pass.
Play Againbutton at the end of the match now works as one would expect.
- Fixed crash in
- Fixed rolling sound not stopping if game is interrupted at a wrong moment.
- Fixed desync at the beginning of the game.
- Fixed graphics batching bug that would cause mines to disappear if present in big amount.
- Fixed multiple UI bugs with scrolling and clipping.